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about MORGRIE

serious tools
don't need
one uniform.

MORGRIE is an independent product team in Suzhou. We design and make keyboards by keeping observation, engineering and production close together.

Designer drawing by hand at a worktable
design / observationSuzhou, China

01 / what we noticed

gaming hardware has often been presented through a very narrow idea of who a player is.

Dark palettes. Aggressive shapes. Higher profiles and heavier feeling presented as the default. The player is expected to adapt to the product.

We start somewhere else: with the person, the way their hands rest, and the kind of object they actually want to live with.

02 / belief becomes decisions

a point of view only matters
when it changes the product.

Silver MORGRIE AIR68 low-profile keyboard
01AIR68

less height between you and the desk.

AIR68 was not made thin simply to chase a number. Its 13.9 mm body and 4.4° typing angle keep the hands closer to the desk, while CNC aluminium, tri-mode connectivity and a 4000 mAh battery keep portability from becoming a compromise.

  • 13.9 mm
  • 4.4°
  • CNC aluminium
  • 4000 mAh
MORGRIE Spacetime 65 in silver, white and pink
02Spacetime 65

a softer form, engineered seriously.

Spacetime 65 replaces the sharp, aggressive language of gaming hardware with a rounded aluminium form. A gasket structure, a 37 g linear switch option and carefully developed pink, white and silver finishes make softness part of how the product feels.

  • 65% layout
  • gasket structure
  • 37 g option
  • three finishes

03 / from idea to object

design stays close
to how it is made.

MORGRIE is not a design name placed on a finished factory product. Our Suzhou team works across design, engineering, CNC machining, mould development, injection moulding, polishing, printing, assembly and packaging.

MORGRIE production and assembly
inside Morgrieworksproduction / assembly / inspection
Technician finishing a metal component in a workshop
workshopfinishing / inspection
01

observe

We begin with how a keyboard meets the hand, the desk and the rest of a person’s space.

02

draw

Proportion, color and construction are considered together from the first sketches.

03

prototype

Samples make abstract decisions visible: height, force, surface, sound and the way light meets an edge.

04

make & refine

Design and production stay in conversation until the final object carries the original intent.

04 / who we design from

from people the industry
did not treat as the default.

MORGRIE is shaped by players and desks traditional gaming hardware has often overlooked, including women. That perspective changes scale, force, form and color.

MORGRIE AIR68 MORGRIE Spacetime 65 MORGRIE DOS68

MORGRIE / Suzhou

MORGRIE is still being made.

Every product continues the same question: can the tools we use every day be more capable, more personal and more considered at once?

explore what we make  →

contact / support

Get In Touch

Product questions, order support or partnership enquiries. Send us a message and the MORGRIE team will get back to you.
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